Mine-imator 2. 0. 2 - Downloads and news - Mine-imator forums Windows Installer Windows ( zip) Windows Installer 32-bit Windows 32-bit ( zip) Ubuntu Debian Linux ( tar) Mac OS Notes: Development of new features has ended and only critical bugfixes will be done going forward Future updates are not guaranteed and will be infrequent Most AMD cards and integr
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Mine-imator 1. 2. 9 - Downloads and news - Mine-imator forums Watermark updated to display the new site URL (www mineimator com) Newly saved project files will have the miproject extension, but you can still open old mproj projects, in which case a new miproject copy will be saved and the old file will be renamed to mproj old Other new extensions include: miobject (objects)
Mine-imator Community Build v1. 0. 0 Download v1 0 0 Changes since Mine-imator 2 0 2: Features Ported all features from mbanders's Continuation Build 1 0 6 Added gobos, allowing for textures to be applied to spotlights Added light groups Objects will only be affected by lights if both are in the same light group Lights without a
Animation presets - Mine-imator forums Here you can share animation presets to be used in Mine-imator animations These are miframes files and can be created by exporting selected keyframes from within the program
Modelbench 1. 1. 5 - Downloads and news - Mine-imator forums Download 1 1 5 Version 1 1 5, 2023 02 28, changes: This patch focuses on parity with Mine-imator 2 0's interface and feature changes Due to changes with the GameMaker, Modelbench is only available for 64-bit Windows computers Full patch notes available below: Spoiler Features Added 'zoom' and '
Mine-imator 2. 0 Pre-release 7 (Phase 2) Hello everyone! The second phase for Mine-imator 2 0's pre-releases is now available for testing, this phase includes overhauls to the interface, rendering, and animation, and plenty of quality-of-life additions As always, please report them in the Issues and Bugs subforum with as much informati
Mine-imator 2. 0 3D model converter! (mostly) For basics: Mineimator does support meshes, but they're not supported in the way you'd want to use them The way that custom meshes got achieved in Mineimator is very hacky and kind of clunky, but it does work Mineimator does not have a way to directly import meshes in-program, you'll have to go through a bunch of steps first